/* Licensed to the Apache Software Foundation (ASF) under one or more
* contributor license agreements.  See the NOTICE file distributed with
* this work for additional information regarding copyright ownership.
* The ASF licenses this file to You under the Apache License, Version 2.0
* (the "License"); you may not use this file except in compliance with
* the License.  You may obtain a copy of the License at
*
*     http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/


/*************************************************************************
 * File: script.h
 *************************************************************************
 *\author: starlove
 *************************************************************************/

#ifndef __MLSE_SCRIPT_SCRIPT_H__
#define __MLSE_SCRIPT_SCRIPT_H__

#include <codec/codec.h>
#include <network/network.h>

enum __enumScriptType
{
	SCRIPT_C 		= 0,
	SCRIPT_PY 		= 1,
	SCRIPT_LUA 		= 2,
	SCRIPT_JS 		= 3,
	SCRIPT_ERLANG 	= 4,
};

enum __enumMachineType
{
	MACHINE_ALL = 0,
	MACHINE_SERVER = 1,
	MACHINE_CLIENT = 2
};

class IScriptMachine
{
public:
	virtual bool Initialize(int) = 0;
	virtual bool Finalize() = 0;
	virtual bool Bind(const char *, const char *) = 0;
	virtual void *OnPacket(SOCKET, LPPACKET) = 0;
	virtual bool OnHttp(SOCKET, LPBUFFER_WRAPPER) = 0;
	virtual void *OnConnect(SOCKET, const char *, unsigned int) = 0;
	virtual void *OnClose(SOCKET) = 0;
};

typedef IScriptMachine *LPScriptMachine;
#endif // __MLSE_SCRIPT_SCRIPT_H__
